The Stirrups of Calamity: A Ministry of Playwriting Corpse
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Remember False Implications, the Ministry of Playwriting corpse I’ve shared on a previous post.  Remember how coherent it was?  Well, this one is… different.  To begin with I believe this corpse was going around and being lost for about a year or so, which made the already fragile plot even more fractured.  Nextly, the first three people who received it wrote on notebook pages, and as such some subtlties of the script were overlooked and one character became two characters, and… well it kept on going from there.

The result is what you can read below:

The Stirrups of Calamity

So it’s a bit crazy and incomprehensible, but I still rather like it. And that’s not just because at the end four versions of myself transform into a robot and fight an evil trans-dimensional Ronald Reagan.  No, I also really enjoy Evil Reagan’s song and dance sequence (which I wrote, breaking Corpse rules, but DAMMIT! we had an evil trans-dimensional Ronald Reagan who needed a backstory and was inside of a gigantic citadel. What would you do?).  What about you? What do you all think?  I know this script has lived in infamy in The Ministry, almost as much infamy as the first-ever Ministry corpse.

3 Comments to “The Stirrups of Calamity: A Ministry of Playwriting Corpse”

  1. Really? But I heard you get the power to talk to horses with it. Also, if you get enough haberdashery points don’t you get flame wrists?

  2. Haberdashery is not actually a very useful skill to have.

WORDS.